Overview
A macro is a container for a set of commands to perform a particular task. When the macro command is executed, all of the commands defined in the macro are executed in its place.
The macros editor is where macros are created, edited and removed from the project.
For information on using macros, see the Macro command.
Add a Macro
To add a macro, select the plus button ( 
A new macro will appear in the list and the properties panel will become active.
Remove a Macro
To remove a macro, select the macro in the list, and then select the minus button ( 
A popup will appear asking if you want to delete the macro. Click Delete.
Properties Panel
After creating or selecting a macro, the properties panel will become active and you can edit the macro’s properties.
The Number field defines the macro number. The macro number is used as the handle to reference a macro. Upon creation, the next available macro number will be assigned automatically. You can use the Number field to change it, if desired.
The Name field assigns the macro a name. The macro name is used to easily identify macros in the list and/or LCD menu. Upon creation, the default name “Untitled Macro” will be assigned. You can use the Name field to change it, if desired.
The script field contains the CueScript to be executed upon execution of the macro.
If your CueServer model has an LCD display, you can optionally check the box next to Show in LCD Menu to make the macro appear as an executable option in the macros section of the LCD menu.
Use the Test Macro button ( 



