Syntax
| Command | Description | Return Value |
|---|---|---|
Lock |
Locks the selected object(s) | The number of objects locked |
Abbreviation
None
Description
The Lock command locks the currently selected object(s). The Lock command can be used with Buttons, Channels, Contacts, Pages, and Stations. Locked buttons or contacts do not trigger events when operated. If the button has an indicator, it appears in the “locked” state. If a channel is locked in a playback fader, its value becomes unchangeable. If a page that requires a PIN number is locked, then the user will need to enter the correct PIN number before using the page. If a station is locked, all of its buttons will appear in the “locked” state and/or a lock icon will appear on the screen. Unlock has the opposite effect as Lock.
The following table shows the various effect of locking or unlocking an object:
| Object | When Unlocked | When Locked |
|---|---|---|
| Buttons | Responds to presses normally | Does not trigger any actions, displays locked indicator state |
| Channels | Value in playback fader is changeable by cues, presets, and manual commands | Value in playback fader is not able to be changed |
| Contacts | Responds to closures normally | Does not trigger any actions |
| Pages | The user may use the page | The user must enter the correct PIN number to use the page |
| Stations | Station operates normally | Does not trigger any actions, all controls display locked indicator state and/or screen displays lock icon |
Examples
Button 1 Lock
Locks button 1.
Button 3>5 Lock
Locks buttons 3 through 5.
Channel 1>10 Lock
Locks channels 1 through 10 in the current playback fader.
Page 4 Lock
If page 4 of the current station requires a PIN number, the user will have to enter that PIN number to be able to use the page.
Station 7 Lock
Locks station 7. It will display its locked state.
See Also
Button, Channel, Contact, Disable, Enable, Page, Station, Unlock

