There are two cue types available to CueServer.
A “normal” cue is similar to the type of cue used on traditional lighting consoles. A cue of this type stores a single scene (or part of a scene).
In CueServer, a normal cue stores an array of DMX channel values, which will be recalled when the cue is executed. The cue may contain all, some, or none of the available DMX channels in the system. Normal cues have extra parameters such as fade and follow times, an optional linked cue, and automation rules.
Generally speaking, when playing back (executing) normal cues, the output of the CueServer will crossfade to a new scene. Again, a normal cue may only include some of the DMX channels, so only part of a scene may be affected by playing back a normal cue.
A “streaming” cue is a different type of cue that stores DMX channels and their changes over a period of time.
An analogy can be made between a streaming cue in CueServer, and a “tape recorder” for audio. When a streaming cue is captured in CueServer, every change to a DMX channel during the capture is saved. Then, when the streaming cue is played back, the changes occur in real-time just the same way that it was recorded.
Streaming cues have extra parameters such as playback mode, follow time, an optional linked cue, and automation rules.